First zone of Echoes of the Eye inside the foreigner, the river plains make it possible to introduce all new mechanics. Quickly drill his mysteries in our dedicated guide.
- mechanical projectors and carousels
- All log entries (spoiler)
- Parallel version of the plains, the nebula jungle
- Continue the exploration of Echoes of the Eye
- 1. Projector building
- 2. Fluvial Plains Temple
- 3. Ghost house
- 4. Slide incineration piece
mechanical projectors and carousels
In contrast to the Nomai civilization your translator is not able to decipher the language of the form of life that created these places. To understand what happened you will need to collect "slide carousels" and insert them into projectors.
There are many carousels hidden everywhere in all areas. In addition to finding them you must insert a green lantern into the projector to operate it. These lanterns are not complicated to find and are generally in buildings near projectors.
All log entries (spoiler)
Tunning, the heart of Outer Wilds gameplay lies in the exploration and progressive discovery of many puzzles indicating the position of points of interest everywhere in the solar system. Some of the following entries are related to the end of the game. No. You advise you to take the time to be sure to want the solutions. You will not be able to go back once unveiled.
1. Projector building
Easily recognizable thanks to the visible design on one of its walls, the building contains 2 carousels and a projector.
To make it work, a green lantern is in the church that is very close to the building.
To open one of its doors, you have to point the torch lamp towards the door and rotate the mechanism to the symbol in the form of sun.
2. Fluvial Plains Temple
Second point of interest The most visible interest of the fluvial plains, the temple allows to recover green lanterns. It is also a secret passage towards the parallel world.
To open it, simply remove the green lanterns in front of the second stained glass from the right to open a secret passage. Discover more information in our article dedicated to the parallel world of Echoes of the Eye (available soon).
3. Ghost house
To the right of the temple is a house containing ghost material. Not very complex to dodge, the secure entrance is in a hole below the floor.
Inside is artifacts that make it possible to spend in the parallel world. For that you have to sleep, artifact in hand at green camp fire in the church.
4. Slide incineration piece
Secret room near the projector building, the entrance to the incineration piece is behind brush.
To find each other easily, look at the dam from the projector building, the brush will be visible.
To bring up the carousel, remove the green lantern from a table to dive into the complete black.
Parallel version of the plains, the nebula jungle
If you fall asleep at the campfire of the river plains church with an artifact in hand, you end up with the nebula jungle.
Discover our article dedicated to this area, how to dodge the monsters and flush up all the secrets of the jungle.
Other guides of all parallel areas are also available.
Continue the exploration of Echoes of the Eye
Fluvial plains no longer have secrets for you, soluce guides of all planets and DLC Echoes of the Eye are available in our complete Outer Wilds guide.
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