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New study reveals that games do not directly impact our well-being

For years, videogames were always criticized as something harmful and even harmful to health, even if there was not enough evidence to support these accusations. With the passage of time, new research began to come out that pointed out the opposite, that is, this hobby actually granted a few benefits for those who enjoyed him. It seems the tale of never ending, but a recent study suggests that there is not really a connection between videogames, and the time we dedicate them to our quality of life and well-being.

Matti Vuorre, Researcher at the Oxford Internet Institute, and other experts on the subject, recently published a new investigation in which they speak about the impact of videogames in our well-being. Basically, it was concluded that, no matter how long we dedicate ourselves to this pastime, there is no solid evidence that it is directly affecting our quality of life.

Specifically, VUORRE and the team of it analyzed the behavior pattern of 38 thousand players through six popular games, among which are:

  • Animal Crossing: New Horizons

  • Apex Legends

  • Forza Horizon 4

  • Gran Turismo Sport

  • Outrifers

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Although the time that these users invert you to these games has no direct relationship with the previously mentioned factors, the analysis indicates that what does matter are the motivations of the users. That is, it does not matter as much as long as these games invest, but the quality of them. In the words of vuorre :

On the other hand, the motivations of the players during these constant gaming sessions associated with their well-being, suggesting that the quality of the games is more important for their well-being than the amount.

VUORRE notes that this type of studies is of the utmost importance so that video game developers manage to understand the average Gamer behavior behavior and can mold their experiences to obtain better results. Finally, this researcher declares that, although he still lacks evidence to reinforce this hypothesis, he is almost certain that the results obtained are accurate.

Editor s note: Many of the points that touches this research make sense, and although in the past you have left other studies that claim that video games have a positive impact on the mental health of who plays them, this investigation rather It is focused on well-being and up to a point, the quality of life of the average gamer. Will all those yellow notes that seek to blame the games of everything will disappear?

Source: Matti Vuorre

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