Skip to main content

Dying Light 2: New Dying 2 Know announced - Focus is on the open

Dying Light is a 2015 survival scary computer game developed by Techland and also released by Detector Bros. Interactive Entertainment. The video game s tale follows an undercover agent called Kyle Crane that is sent out to penetrate a quarantine area in a Middle-eastern city called Harran. It features an enemy-infested, open-world city with a vibrant day-- evening cycle, in which zombies are slow and awkward during daytime however become incredibly hostile in the evening. The gameplay is focused on weapons-based combat as well as parkour, enabling players to pick battle or trip when offered with risks. The video game also includes an unbalanced multiplayer mode (originally established to be a pre-order reward), and a four-player co-operative multiplayer setting. The development of the video game started in early 2012, after the group completed the advancement of Dead Island. The game s parkour system puts emphasis on natural movement. To apply that, Techland had to abandon many of the story aspects and build them once more from square one. To create a tale that would fit the taste of the American target market, the composing group worked together with Dan Jolley. The tale was influenced by both Heart of Darkness and The Plague. Announced in Might 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, as well as Xbox One. The video game was once planned to be launched on PlayStation 3 as well as Xbox 360, yet these versions were cancelled due to hardware constraints. At release, Dying Light received positive testimonials from movie critics, with praise mainly directed at the battle, graphics, co-operative multiplayer, navigation and the day-- evening cycle, while receiving objection pertaining to the story, difficulty, and also technological problems. The game was the best-selling title of January 2015 and also climaxed for first-month sales of a brand-new survival-horror intellectual home. The video game was a commercial success, accumulating even more than 17 million gamers by the end of 2019. Techland committed to sustaining the video game, as well as released downloadable web content packs, content drops and totally free updates for the video game a number of years after the preliminary launch. An expansion, labelled Dying Light: The Following, was launched in February 2016. A follow up, Dying Light 2 Keep Person, is established to be launched in February 2022.

How to fix messed up Xbox one display weird colors

A few days ago, the Polish developers of Techland announced that Dying Light 2 will no longer appear as planned in December 2021.

Instead, the successor requires a little more development time and will therefore move on early 2022. Quasi as a small compensation, the studio today announced the next episode of the Dying 2 Know format. This will be published next Thursday, September 30, 2021 and turning around the open world of Dying Light 2 and its peculiarities. A first teaser should tune to the new Dying 2 Know output.

More time for fixing mistakes

As a new release date for Dying Light 2 , February 4, 2022 was proclaimed. In terms of content, the work was completed on the successor, as it was in the course of the displacement . However, the makers of Techland still require a little more time to fix the last mistakes and to ensure the launch of Dying Light 2 for the most round game experience.

on the subject : Dying Light 2: Almost 200 different weapons should provide for variety

We re sorry that you all have to wait a bit, but we want the game to be the highest expectations when publishing, and we do not want to compromise, commented Paweł Marchewka, the CEO of Techland, the shift.

Dying Light 2 is published for the PC, the PlayStation 4, the PlayStation 5, the Xbox One and the Xbox Series X / S.

Other messages on Dying Light 2.

Comments

Popular posts from this blog

Diablo Immortal: Focus on mobile, PC port with defects

Diablo Imortal appears on June 2, 2022 and the Blizzard developers use the time until the release to grind the mobile version, The PC port for the simultaneous beta and of course also to make it clear to to stir the advertising drum. For example, Game Director Wyatt Cheng recently took the time to answer questions from the Community about Diablo Immortal in the discord channel of the Immortal Reddits (via Wowhead). Diablo Immortal: Recap of Q&A with Wyatt Cheng The topics of Q&A revolved around class replenishment, regions, PC port, API, Legendarys and character places, among other things. Here are the most important findings from the question and answer session. Solo players will reach limits here and there in Diablo Immortal, but thanks to the beta feedback, there are now significantly more content that is suitable for solo players. Work is still being carried out on the mouse and keyboard control. The PC version of Immortal will be in a beta phase for the releas...

Relaxable as Minecraft: Clean up game storms Steam

In the Steam charts, a new chill game holds a move and convinces playing with a simple concept: unpacking and giving objects. But even console owners and owners come to their costs. Unpacking: Relaxed tidying up steam user Just a day is Unpacking outdoors and already climbs it in the list of current Steam topseller. There, the indie game is currently comfortable next to the Guardians of the Galaxy and enjoys its very positive evaluations. In the reviews for the game is praised above all the beautiful pixel style as well as the general atmosphere that invites you to relax. There are no time NOT or even a wealth of side quests that make you pressure. It s just about unpacking items from boxing and give you a new place. Boring is unpacking but by no means. Some describe that hours in the game like minutes feel, because they are completely drawn in the bann of the games. (Source: Steam Topseller, Unpacking Reviews) That s why it s in unpacking Unpacking deals with the topic of cha...

Dynamo Dresden collects last minute

Dynamo Dresden has not yet completely averted the direct descent from the 2nd Bundesliga. The Saxons had to be satisfied with a 1-1 (0: 0) in the home game against Jahn Regensburg on Saturday, but with 31 points there are hardly any more relegation rank 16. Christoph Daferner (73.) scored 1-0 for the hosts, Andreas Albers (88th), the equalization was achieved. Erzgebirge Aue can still pass Dynamo with three wins. FC Ingolstadt is determined as a relegation. However, the distance from Dynamo to SV Sandhausen in position 15 is seven points, so that Dresden must adjust to the relegation duel against the third of the 3rd division. Already in the sixth minute, Michael Akoto put a shot against the latte for a first exclamation mark from the host's perspective. The Dresdeners started with a lot of vigor, but the game flattened out in the further course. Goal opportunities remained in short supply on both sides. Akoto was only involved again in the 43rd minute, but he did not hit ...